

If nothing else, I had fun, and could probably create some sound libraries to sell on the cheap. If I "fail" - What is failure anyway? I paid 300 bucks (almost) and I own everything I can make. This will help me get in the right direction.

I used to play some electric a VERY long time ago, I just gave up on it because I had no way to get what I was playing onto a computer and I hated working with others in a band. Holding them in my hands, strumming a few lines, getting a feel for it. I am looking at a few electric guitars at local shops. Roland UA-22 DUO CAPTURE EX USB Audio/MIDI Interface
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Instead, this "for entertainment only" software silently implies itself as something you and your friends can use to make some music.Īkai Professional MPK49 Keyboard USB MIDI Controller I would have purchased it, and that be that.

If this were on sale for $20.00 as the normal price, I would not have complained at all. Maybe lowering the price to something you would expect to use for entertainment only (in teh $20.00 range). Now, if this is "Just a game" and should be seen as "Just a game" instead of "Audio Production Software" there are some things that can correct it, like changing the tag from Audio Production to Game. When you don't have $1,000 dollars to just, you know, throw around whenever you want to, you have to make conscious purchases. If you have the luxury to solve your problems by spending money, good for you. My only real issue is that it doesn’t like M4A files. On a final note that on Steam takes a lot of hassle out of it too. As a whole this has pretty much given me everything I want and solved a few problems I didn’t expect it too. But this makes it pretty easy to throw something together otherwise too. In the event that I did use them it’d be because I just need something small and quick and am too rushed or lazy to bother, in which case I don’t mind forking over extra cash for not having to do it myself. In the case that I would use them in something commercial, it'd be moot to pay like the $100 or even $1,000 for the licenses if I’m bringing in say $50,000 to $100,000 dollars or more for a steam game or whatever else commercial. Well that’s what I got from the video tutorials anyway.

Most of them are pop and (c)rap oriented anyway, which makes sense as the musicianship for many of the performers in those genera is well below substandard so they wouldn’t do it themselves. So why would I want to mix and match a bunch of crappy pre-recorded loops? That is not ownership of what I would create, that is using a bunch of crappy loops other people made. Besides, it gives me a new subject to learn in general (music) which is a good thing. I feel a little lost in FLS, but I will catch on. I should have just plunged in 10 years ago but I had other priorities at that time in my life. Just a little bit of desire to try my hand at something new.įLS was a steal at the price I got it for. If I produce something people like enough that I can get paid something for it, sweet deal.
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I am not 100% certain that I have the talent, time or desire to be, like, a full time "Band" or anything. If I buy a hammer and some nails, there is no way the manufacturer of the hammer and nails can ask for a royalty if I sell a birdhouse I made from it. I do have enough desire to own what I create out of principle to waste no time on a program that doesn't let me own my work. I don't have money falling out of my arse. I have worked in some audio programs before (junky ones, like Magix Music Maker and the playstation one).
